The final straw was this big bastard right here. Screw trying to get the beating bosses without taking any damage though. This equates to four heal spells, which on some bosses is workable, especially when you can cheese it and avoid projectile attacks and the like. The only way to re-up is to drop back to the hub area and buy more.Īlso your currency/knowledge/whatever are eventually depleted down to a baseline two hundred. This appears to be a deliberate design choice. Yet upon dying let’s be honest here you’re going to die a lot the encounter doesn’t reset at all. The problem being that if you’re in a boss fight, once you’ve used your items, you’re entirely reliant on your magic. If you run out of consumables to replenish your health, you’re able to cast a spell to heal yourself. There’s a little flexibility in terms of the spells and items though. Or you’ll take a hit from an enemy as you jump on to another platform and fall right through it. Most egregiously for a platformer, some platforms are so ill-defined that you’ll jump on them and actually fall through to your death. You see, several severe glitches that are actually baked in come to light. Even if you get past the frankly awful late-era PS2 styled assets and the generally insipid gameplay you begin to realise you’ve probably made a terrible mistake. However, it soon becomes clear that something has gone terribly wrong during the development of Guardian of Lore. Your actions within each level culminate in a boss, each differing dependent on the fable contained in each legendary book. ![]() The game itself is a pretty bog standard platformer where you have to negotiate a variety of themed levels, each being within one of the tomes you’re sworn to protect. Heck, we know that PS5 compression is good, but to see the difference be orders of magnitude is startling. ![]() What actually struck us first was the huge disparity between the PS4 and PS5 installs of 11Gb and 3Gb respectively. However upon installing it on our PS5, we realised that perhaps we were mistaken. On the face of the trailer we had Guardian of Lore pegged as a metroidvania of sorts, if perhaps a low budget one. Very much a Latin-American flavoured game in which you’re the titular guardian who is the protector of an ancient library containing all manner of legendary tomes, the names of some of which may be familiar to you. Januin PS4 / PS5 / Reviews tagged latin america / lemon / round2games / top hat / white saviour by Ianįrom Argentinian developer Round 2 Games and publisher Top Hat Studios comes Guardian of Lore.
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